c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
        1. cookie_globals_definition
        2. crate
        3. creature
        4. cui_screen
        5. cui_static_data
        6. damage_effect
        7. damage_response_definition
        8. death_program_selector
        9. decal_system
        10. decorator_set
        11. detail_object_collection
        12. device_control
        13. device_machine
        14. device_terminal
        15. dialogue
        16. effect
        17. effect_globals
        18. effect_scenery
        19. emblem_library
        20. equipment
        21. flock
        22. fluid_dynamics
        23. formation
        24. frame_event_list
        25. fx_test
        26. game_completion_rewards_globals
        27. game_engine_globals
        28. game_engine_settings_definition
        29. game_medal_globals
        30. game_performance_throttle
        31. giant
        32. global_cache_file_pixel_shaders
        33. global_pixel_shader
        34. global_vertex_shader
        35. globals
        36. grounded_friction
        37. havok_collision_filter
        38. hlsl_include
        39. imposter_model
        40. incident_global_properties_definition
        41. incident_globals_definition
        42. instance_imposter_definition
        43. leaf_system
        44. lens_flare
        45. light
        46. light_volume_system
        47. lightmapper_globals
        48. lightning_system
        49. load_screen_globals
        50. loadout_globals_definition
        51. location_name_globals_definition
        52. material_effects
        53. megalo_string_id_table
        54. megalogamengine_sounds
        55. meter
        56. model
        57. model_animation_graph
        58. mouse_cursor_definition
        59. muffin
        60. multilingual_unicode_string_list
        61. multiplayer_globals
        62. multiplayer_object_type_list
        63. multiplayer_scenario_description
        64. multiplayer_variant_settings_interface_definition
        65. mux_generator
        66. new_cinematic_lighting
        67. particle
        68. particle_emitter_boat_hull_shape
        69. particle_emitter_custom_points
        70. particle_model
        71. particle_physics
        72. performance_template
        73. performance_throttles
        74. pgcr_enemy_to_category_mapping_definition
        75. physics_model
        76. pixel_shader
        77. planar_fog_parameters
        78. player_grade_globals_definition
        79. player_model_customization_globals
        80. point_physics
        81. projectile
        82. rain_definition
        83. rasterizer_cache_file_globals
        84. rasterizer_globals
        85. render_method_definition
        86. render_method_option
        87. render_method_template
        88. render_model
        89. render_water_ripple
        90. rumble
        91. sandbox_text_value_pair_definition
        92. scenario
        93. scenario_ai_resource
        94. scenario_bipeds_resource
        95. scenario_cinematics_resource
        96. scenario_cluster_data_resource
        97. scenario_comments_resource
        98. scenario_creature_resource
        99. scenario_cubemap_resource
        100. scenario_decals_resource
        101. scenario_decorators_resource
        102. scenario_devices_resource
        103. scenario_dumplings_resource
        104. scenario_effect_scenery_resource
        105. scenario_equipment_resource
        106. scenario_faux_data
        107. scenario_hs_source_file
        108. scenario_interpolator
        109. scenario_lightmap
        110. scenario_lightmap_bsp_data
        111. scenario_lights_resource
        112. scenario_performances_resource
        113. scenario_required_resource
        114. scenario_scenery_resource
        115. scenario_sky_references_resource
        116. scenario_sound_scenery_resource
        117. scenario_structure_bsp
        118. scenario_structure_lighting_info
        119. scenario_structure_lighting_resource
        120. scenario_trigger_volumes_resource
        121. scenario_vehicles_resource
        122. scenario_weapons_resource
        123. scenario_wetness_bsp_data
        124. scenery
        125. shader
        126. shader_custom
        127. shader_decal
        128. shader_foliage
        129. shader_fur
        130. shader_fur_stencil
        131. shader_glass
        132. shader_halogram
        133. shader_mux
        134. shader_screen
        135. shader_terrain
        136. shader_water
        137. shared_cache_file_layout
        138. shield_impact
        139. simulated_input
        140. simulation_interpolation
        141. sky_atm_parameters
        142. sound
        143. sound_cache_file_gestalt
        144. sound_classes
        145. sound_combiner
        146. sound_dialogue_constants
        147. sound_effect_collection
        148. sound_effect_template
        149. sound_environment
        150. sound_global_propagation
        151. sound_looping
        152. sound_mix
        153. sound_mix_mastering
        154. sound_radio_settings
        155. sound_scenery
        156. spring_acceleration
        157. squad_template
        158. ssao_definition
        159. stereo_system
        160. structure_design
        161. structure_seams
        162. style
        163. survival_mode_globals
        164. tag_package_manifest
        165. tag_template_unit_test
        166. test_tag
        167. text_value_pair_definition
        168. user_interface_globals_definition
        169. user_interface_shared_globals_definition
        170. user_interface_sounds_definition
        171. variant_globals
        172. vehicle
        173. vertex_shader
        174. vision_mode
        175. water_physics_drag_properties
        176. wave_template
        177. weapon
        178. weather_globals
        179. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    contrail_system

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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