c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
        1. decorator_set
        2. detail_object_collection
        3. device_control
        4. device_machine
        5. device_terminal
        6. dialogue
        7. effect
        8. effect_globals
        9. effect_scenery
        10. emblem_library
        11. equipment
        12. flock
        13. fluid_dynamics
        14. formation
        15. frame_event_list
        16. fx_test
        17. game_completion_rewards_globals
        18. game_engine_globals
        19. game_engine_settings_definition
        20. game_medal_globals
        21. game_performance_throttle
        22. giant
        23. global_cache_file_pixel_shaders
        24. global_pixel_shader
        25. global_vertex_shader
        26. globals
        27. grounded_friction
        28. havok_collision_filter
        29. hlsl_include
        30. imposter_model
        31. incident_global_properties_definition
        32. incident_globals_definition
        33. instance_imposter_definition
        34. leaf_system
        35. lens_flare
        36. light
        37. light_volume_system
        38. lightmapper_globals
        39. lightning_system
        40. load_screen_globals
        41. loadout_globals_definition
        42. location_name_globals_definition
        43. material_effects
        44. megalo_string_id_table
        45. megalogamengine_sounds
        46. meter
        47. model
        48. model_animation_graph
        49. mouse_cursor_definition
        50. muffin
        51. multilingual_unicode_string_list
        52. multiplayer_globals
        53. multiplayer_object_type_list
        54. multiplayer_scenario_description
        55. multiplayer_variant_settings_interface_definition
        56. mux_generator
        57. new_cinematic_lighting
        58. particle
        59. particle_emitter_boat_hull_shape
        60. particle_emitter_custom_points
        61. particle_model
        62. particle_physics
        63. performance_template
        64. performance_throttles
        65. pgcr_enemy_to_category_mapping_definition
        66. physics_model
        67. pixel_shader
        68. planar_fog_parameters
        69. player_grade_globals_definition
        70. player_model_customization_globals
        71. point_physics
        72. projectile
        73. rain_definition
        74. rasterizer_cache_file_globals
        75. rasterizer_globals
        76. render_method_definition
        77. render_method_option
        78. render_method_template
        79. render_model
        80. render_water_ripple
        81. rumble
        82. sandbox_text_value_pair_definition
        83. scenario
        84. scenario_ai_resource
        85. scenario_bipeds_resource
        86. scenario_cinematics_resource
        87. scenario_cluster_data_resource
        88. scenario_comments_resource
        89. scenario_creature_resource
        90. scenario_cubemap_resource
        91. scenario_decals_resource
        92. scenario_decorators_resource
        93. scenario_devices_resource
        94. scenario_dumplings_resource
        95. scenario_effect_scenery_resource
        96. scenario_equipment_resource
        97. scenario_faux_data
        98. scenario_hs_source_file
        99. scenario_interpolator
        100. scenario_lightmap
        101. scenario_lightmap_bsp_data
        102. scenario_lights_resource
        103. scenario_performances_resource
        104. scenario_required_resource
        105. scenario_scenery_resource
        106. scenario_sky_references_resource
        107. scenario_sound_scenery_resource
        108. scenario_structure_bsp
        109. scenario_structure_lighting_info
        110. scenario_structure_lighting_resource
        111. scenario_trigger_volumes_resource
        112. scenario_vehicles_resource
        113. scenario_weapons_resource
        114. scenario_wetness_bsp_data
        115. scenery
        116. shader
        117. shader_custom
        118. shader_decal
        119. shader_foliage
        120. shader_fur
        121. shader_fur_stencil
        122. shader_glass
        123. shader_halogram
        124. shader_mux
        125. shader_screen
        126. shader_terrain
        127. shader_water
        128. shared_cache_file_layout
        129. shield_impact
        130. simulated_input
        131. simulation_interpolation
        132. sky_atm_parameters
        133. sound
        134. sound_cache_file_gestalt
        135. sound_classes
        136. sound_combiner
        137. sound_dialogue_constants
        138. sound_effect_collection
        139. sound_effect_template
        140. sound_environment
        141. sound_global_propagation
        142. sound_looping
        143. sound_mix
        144. sound_mix_mastering
        145. sound_radio_settings
        146. sound_scenery
        147. spring_acceleration
        148. squad_template
        149. ssao_definition
        150. stereo_system
        151. structure_design
        152. structure_seams
        153. style
        154. survival_mode_globals
        155. tag_package_manifest
        156. tag_template_unit_test
        157. test_tag
        158. text_value_pair_definition
        159. user_interface_globals_definition
        160. user_interface_shared_globals_definition
        161. user_interface_sounds_definition
        162. variant_globals
        163. vehicle
        164. vertex_shader
        165. vision_mode
        166. water_physics_drag_properties
        167. wave_template
        168. weapon
        169. weather_globals
        170. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    decal_system

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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