c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
        1. decal_system
        2. decorator_set
        3. detail_object_collection
        4. device_control
        5. device_machine
        6. device_terminal
        7. dialogue
        8. effect
        9. effect_globals
        10. effect_scenery
        11. emblem_library
        12. equipment
        13. flock
        14. fluid_dynamics
        15. formation
        16. frame_event_list
        17. fx_test
        18. game_completion_rewards_globals
        19. game_engine_globals
        20. game_engine_settings_definition
        21. game_medal_globals
        22. game_performance_throttle
        23. giant
        24. global_cache_file_pixel_shaders
        25. global_pixel_shader
        26. global_vertex_shader
        27. globals
        28. grounded_friction
        29. havok_collision_filter
        30. hlsl_include
        31. imposter_model
        32. incident_global_properties_definition
        33. incident_globals_definition
        34. instance_imposter_definition
        35. leaf_system
        36. lens_flare
        37. light
        38. light_volume_system
        39. lightmapper_globals
        40. lightning_system
        41. load_screen_globals
        42. loadout_globals_definition
        43. location_name_globals_definition
        44. material_effects
        45. megalo_string_id_table
        46. megalogamengine_sounds
        47. meter
        48. model
        49. model_animation_graph
        50. mouse_cursor_definition
        51. muffin
        52. multilingual_unicode_string_list
        53. multiplayer_globals
        54. multiplayer_object_type_list
        55. multiplayer_scenario_description
        56. multiplayer_variant_settings_interface_definition
        57. mux_generator
        58. new_cinematic_lighting
        59. particle
        60. particle_emitter_boat_hull_shape
        61. particle_emitter_custom_points
        62. particle_model
        63. particle_physics
        64. performance_template
        65. performance_throttles
        66. pgcr_enemy_to_category_mapping_definition
        67. physics_model
        68. pixel_shader
        69. planar_fog_parameters
        70. player_grade_globals_definition
        71. player_model_customization_globals
        72. point_physics
        73. projectile
        74. rain_definition
        75. rasterizer_cache_file_globals
        76. rasterizer_globals
        77. render_method_definition
        78. render_method_option
        79. render_method_template
        80. render_model
        81. render_water_ripple
        82. rumble
        83. sandbox_text_value_pair_definition
        84. scenario
        85. scenario_ai_resource
        86. scenario_bipeds_resource
        87. scenario_cinematics_resource
        88. scenario_cluster_data_resource
        89. scenario_comments_resource
        90. scenario_creature_resource
        91. scenario_cubemap_resource
        92. scenario_decals_resource
        93. scenario_decorators_resource
        94. scenario_devices_resource
        95. scenario_dumplings_resource
        96. scenario_effect_scenery_resource
        97. scenario_equipment_resource
        98. scenario_faux_data
        99. scenario_hs_source_file
        100. scenario_interpolator
        101. scenario_lightmap
        102. scenario_lightmap_bsp_data
        103. scenario_lights_resource
        104. scenario_performances_resource
        105. scenario_required_resource
        106. scenario_scenery_resource
        107. scenario_sky_references_resource
        108. scenario_sound_scenery_resource
        109. scenario_structure_bsp
        110. scenario_structure_lighting_info
        111. scenario_structure_lighting_resource
        112. scenario_trigger_volumes_resource
        113. scenario_vehicles_resource
        114. scenario_weapons_resource
        115. scenario_wetness_bsp_data
        116. scenery
        117. shader
        118. shader_custom
        119. shader_decal
        120. shader_foliage
        121. shader_fur
        122. shader_fur_stencil
        123. shader_glass
        124. shader_halogram
        125. shader_mux
        126. shader_screen
        127. shader_terrain
        128. shader_water
        129. shared_cache_file_layout
        130. shield_impact
        131. simulated_input
        132. simulation_interpolation
        133. sky_atm_parameters
        134. sound
        135. sound_cache_file_gestalt
        136. sound_classes
        137. sound_combiner
        138. sound_dialogue_constants
        139. sound_effect_collection
        140. sound_effect_template
        141. sound_environment
        142. sound_global_propagation
        143. sound_looping
        144. sound_mix
        145. sound_mix_mastering
        146. sound_radio_settings
        147. sound_scenery
        148. spring_acceleration
        149. squad_template
        150. ssao_definition
        151. stereo_system
        152. structure_design
        153. structure_seams
        154. style
        155. survival_mode_globals
        156. tag_package_manifest
        157. tag_template_unit_test
        158. test_tag
        159. text_value_pair_definition
        160. user_interface_globals_definition
        161. user_interface_shared_globals_definition
        162. user_interface_sounds_definition
        163. variant_globals
        164. vehicle
        165. vertex_shader
        166. vision_mode
        167. water_physics_drag_properties
        168. wave_template
        169. weapon
        170. weather_globals
        171. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    death_program_selector

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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