c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
        1. cui_screen
        2. cui_static_data
        3. damage_effect
        4. damage_response_definition
        5. death_program_selector
        6. decal_system
        7. decorator_set
        8. detail_object_collection
        9. device_control
        10. device_machine
        11. device_terminal
        12. dialogue
        13. effect
        14. effect_globals
        15. effect_scenery
        16. emblem_library
        17. equipment
        18. flock
        19. fluid_dynamics
        20. formation
        21. frame_event_list
        22. fx_test
        23. game_completion_rewards_globals
        24. game_engine_globals
        25. game_engine_settings_definition
        26. game_medal_globals
        27. game_performance_throttle
        28. giant
        29. global_cache_file_pixel_shaders
        30. global_pixel_shader
        31. global_vertex_shader
        32. globals
        33. grounded_friction
        34. havok_collision_filter
        35. hlsl_include
        36. imposter_model
        37. incident_global_properties_definition
        38. incident_globals_definition
        39. instance_imposter_definition
        40. leaf_system
        41. lens_flare
        42. light
        43. light_volume_system
        44. lightmapper_globals
        45. lightning_system
        46. load_screen_globals
        47. loadout_globals_definition
        48. location_name_globals_definition
        49. material_effects
        50. megalo_string_id_table
        51. megalogamengine_sounds
        52. meter
        53. model
        54. model_animation_graph
        55. mouse_cursor_definition
        56. muffin
        57. multilingual_unicode_string_list
        58. multiplayer_globals
        59. multiplayer_object_type_list
        60. multiplayer_scenario_description
        61. multiplayer_variant_settings_interface_definition
        62. mux_generator
        63. new_cinematic_lighting
        64. particle
        65. particle_emitter_boat_hull_shape
        66. particle_emitter_custom_points
        67. particle_model
        68. particle_physics
        69. performance_template
        70. performance_throttles
        71. pgcr_enemy_to_category_mapping_definition
        72. physics_model
        73. pixel_shader
        74. planar_fog_parameters
        75. player_grade_globals_definition
        76. player_model_customization_globals
        77. point_physics
        78. projectile
        79. rain_definition
        80. rasterizer_cache_file_globals
        81. rasterizer_globals
        82. render_method_definition
        83. render_method_option
        84. render_method_template
        85. render_model
        86. render_water_ripple
        87. rumble
        88. sandbox_text_value_pair_definition
        89. scenario
        90. scenario_ai_resource
        91. scenario_bipeds_resource
        92. scenario_cinematics_resource
        93. scenario_cluster_data_resource
        94. scenario_comments_resource
        95. scenario_creature_resource
        96. scenario_cubemap_resource
        97. scenario_decals_resource
        98. scenario_decorators_resource
        99. scenario_devices_resource
        100. scenario_dumplings_resource
        101. scenario_effect_scenery_resource
        102. scenario_equipment_resource
        103. scenario_faux_data
        104. scenario_hs_source_file
        105. scenario_interpolator
        106. scenario_lightmap
        107. scenario_lightmap_bsp_data
        108. scenario_lights_resource
        109. scenario_performances_resource
        110. scenario_required_resource
        111. scenario_scenery_resource
        112. scenario_sky_references_resource
        113. scenario_sound_scenery_resource
        114. scenario_structure_bsp
        115. scenario_structure_lighting_info
        116. scenario_structure_lighting_resource
        117. scenario_trigger_volumes_resource
        118. scenario_vehicles_resource
        119. scenario_weapons_resource
        120. scenario_wetness_bsp_data
        121. scenery
        122. shader
        123. shader_custom
        124. shader_decal
        125. shader_foliage
        126. shader_fur
        127. shader_fur_stencil
        128. shader_glass
        129. shader_halogram
        130. shader_mux
        131. shader_screen
        132. shader_terrain
        133. shader_water
        134. shared_cache_file_layout
        135. shield_impact
        136. simulated_input
        137. simulation_interpolation
        138. sky_atm_parameters
        139. sound
        140. sound_cache_file_gestalt
        141. sound_classes
        142. sound_combiner
        143. sound_dialogue_constants
        144. sound_effect_collection
        145. sound_effect_template
        146. sound_environment
        147. sound_global_propagation
        148. sound_looping
        149. sound_mix
        150. sound_mix_mastering
        151. sound_radio_settings
        152. sound_scenery
        153. spring_acceleration
        154. squad_template
        155. ssao_definition
        156. stereo_system
        157. structure_design
        158. structure_seams
        159. style
        160. survival_mode_globals
        161. tag_package_manifest
        162. tag_template_unit_test
        163. test_tag
        164. text_value_pair_definition
        165. user_interface_globals_definition
        166. user_interface_shared_globals_definition
        167. user_interface_sounds_definition
        168. variant_globals
        169. vehicle
        170. vertex_shader
        171. vision_mode
        172. water_physics_drag_properties
        173. wave_template
        174. weapon
        175. weather_globals
        176. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    creature

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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