c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
        1. bink
        2. biped
        3. bitmap
        4. breakable_surface
        5. cache_file_resource_gestalt
        6. cache_file_resource_layout_table
        7. cache_file_sound
        8. camera_fx_settings
        9. camera_shake
        10. camera_track
        11. camo
        12. cellular_automata
        13. cellular_automata2d
        14. challenge_globals_definition
        15. character
        16. cheap_light
        17. cheap_particle_emitter
        18. cheap_particle_type_library
        19. chocolate_mountain_new
        20. chud_animation_definition
        21. chud_definition
        22. chud_globals_definition
        23. chud_widget_animation_data_template
        24. chud_widget_datasource_template
        25. chud_widget_placement_data_template
        26. chud_widget_render_data_template
        27. chud_widget_state_data_template
        28. cinematic
        29. cinematic_scene
        30. cinematic_transition
        31. cloth
        32. collision_damage
        33. collision_model
        34. color_table
        35. commendation_globals_definition
        36. communication_sounds
        37. compute_shader
        38. contrail_system
        39. cookie_globals_definition
        40. crate
        41. creature
        42. cui_screen
        43. cui_static_data
        44. damage_effect
        45. damage_response_definition
        46. death_program_selector
        47. decal_system
        48. decorator_set
        49. detail_object_collection
        50. device_control
        51. device_machine
        52. device_terminal
        53. dialogue
        54. effect
        55. effect_globals
        56. effect_scenery
        57. emblem_library
        58. equipment
        59. flock
        60. fluid_dynamics
        61. formation
        62. frame_event_list
        63. fx_test
        64. game_completion_rewards_globals
        65. game_engine_globals
        66. game_engine_settings_definition
        67. game_medal_globals
        68. game_performance_throttle
        69. giant
        70. global_cache_file_pixel_shaders
        71. global_pixel_shader
        72. global_vertex_shader
        73. globals
        74. grounded_friction
        75. havok_collision_filter
        76. hlsl_include
        77. imposter_model
        78. incident_global_properties_definition
        79. incident_globals_definition
        80. instance_imposter_definition
        81. leaf_system
        82. lens_flare
        83. light
        84. light_volume_system
        85. lightmapper_globals
        86. lightning_system
        87. load_screen_globals
        88. loadout_globals_definition
        89. location_name_globals_definition
        90. material_effects
        91. megalo_string_id_table
        92. megalogamengine_sounds
        93. meter
        94. model
        95. model_animation_graph
        96. mouse_cursor_definition
        97. muffin
        98. multilingual_unicode_string_list
        99. multiplayer_globals
        100. multiplayer_object_type_list
        101. multiplayer_scenario_description
        102. multiplayer_variant_settings_interface_definition
        103. mux_generator
        104. new_cinematic_lighting
        105. particle
        106. particle_emitter_boat_hull_shape
        107. particle_emitter_custom_points
        108. particle_model
        109. particle_physics
        110. performance_template
        111. performance_throttles
        112. pgcr_enemy_to_category_mapping_definition
        113. physics_model
        114. pixel_shader
        115. planar_fog_parameters
        116. player_grade_globals_definition
        117. player_model_customization_globals
        118. point_physics
        119. projectile
        120. rain_definition
        121. rasterizer_cache_file_globals
        122. rasterizer_globals
        123. render_method_definition
        124. render_method_option
        125. render_method_template
        126. render_model
        127. render_water_ripple
        128. rumble
        129. sandbox_text_value_pair_definition
        130. scenario
        131. scenario_ai_resource
        132. scenario_bipeds_resource
        133. scenario_cinematics_resource
        134. scenario_cluster_data_resource
        135. scenario_comments_resource
        136. scenario_creature_resource
        137. scenario_cubemap_resource
        138. scenario_decals_resource
        139. scenario_decorators_resource
        140. scenario_devices_resource
        141. scenario_dumplings_resource
        142. scenario_effect_scenery_resource
        143. scenario_equipment_resource
        144. scenario_faux_data
        145. scenario_hs_source_file
        146. scenario_interpolator
        147. scenario_lightmap
        148. scenario_lightmap_bsp_data
        149. scenario_lights_resource
        150. scenario_performances_resource
        151. scenario_required_resource
        152. scenario_scenery_resource
        153. scenario_sky_references_resource
        154. scenario_sound_scenery_resource
        155. scenario_structure_bsp
        156. scenario_structure_lighting_info
        157. scenario_structure_lighting_resource
        158. scenario_trigger_volumes_resource
        159. scenario_vehicles_resource
        160. scenario_weapons_resource
        161. scenario_wetness_bsp_data
        162. scenery
        163. shader
        164. shader_custom
        165. shader_decal
        166. shader_foliage
        167. shader_fur
        168. shader_fur_stencil
        169. shader_glass
        170. shader_halogram
        171. shader_mux
        172. shader_screen
        173. shader_terrain
        174. shader_water
        175. shared_cache_file_layout
        176. shield_impact
        177. simulated_input
        178. simulation_interpolation
        179. sky_atm_parameters
        180. sound
        181. sound_cache_file_gestalt
        182. sound_classes
        183. sound_combiner
        184. sound_dialogue_constants
        185. sound_effect_collection
        186. sound_effect_template
        187. sound_environment
        188. sound_global_propagation
        189. sound_looping
        190. sound_mix
        191. sound_mix_mastering
        192. sound_radio_settings
        193. sound_scenery
        194. spring_acceleration
        195. squad_template
        196. ssao_definition
        197. stereo_system
        198. structure_design
        199. structure_seams
        200. style
        201. survival_mode_globals
        202. tag_package_manifest
        203. tag_template_unit_test
        204. test_tag
        205. text_value_pair_definition
        206. user_interface_globals_definition
        207. user_interface_shared_globals_definition
        208. user_interface_sounds_definition
        209. variant_globals
        210. vehicle
        211. vertex_shader
        212. vision_mode
        213. water_physics_drag_properties
        214. wave_template
        215. weapon
        216. weather_globals
        217. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    big_battle_creature

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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