c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
        1. cache_file_resource_layout_table
        2. cache_file_sound
        3. camera_fx_settings
        4. camera_shake
        5. camera_track
        6. camo
        7. cellular_automata
        8. cellular_automata2d
        9. challenge_globals_definition
        10. character
        11. cheap_light
        12. cheap_particle_emitter
        13. cheap_particle_type_library
        14. chocolate_mountain_new
        15. chud_animation_definition
        16. chud_definition
        17. chud_globals_definition
        18. chud_widget_animation_data_template
        19. chud_widget_datasource_template
        20. chud_widget_placement_data_template
        21. chud_widget_render_data_template
        22. chud_widget_state_data_template
        23. cinematic
        24. cinematic_scene
        25. cinematic_transition
        26. cloth
        27. collision_damage
        28. collision_model
        29. color_table
        30. commendation_globals_definition
        31. communication_sounds
        32. compute_shader
        33. contrail_system
        34. cookie_globals_definition
        35. crate
        36. creature
        37. cui_screen
        38. cui_static_data
        39. damage_effect
        40. damage_response_definition
        41. death_program_selector
        42. decal_system
        43. decorator_set
        44. detail_object_collection
        45. device_control
        46. device_machine
        47. device_terminal
        48. dialogue
        49. effect
        50. effect_globals
        51. effect_scenery
        52. emblem_library
        53. equipment
        54. flock
        55. fluid_dynamics
        56. formation
        57. frame_event_list
        58. fx_test
        59. game_completion_rewards_globals
        60. game_engine_globals
        61. game_engine_settings_definition
        62. game_medal_globals
        63. game_performance_throttle
        64. giant
        65. global_cache_file_pixel_shaders
        66. global_pixel_shader
        67. global_vertex_shader
        68. globals
        69. grounded_friction
        70. havok_collision_filter
        71. hlsl_include
        72. imposter_model
        73. incident_global_properties_definition
        74. incident_globals_definition
        75. instance_imposter_definition
        76. leaf_system
        77. lens_flare
        78. light
        79. light_volume_system
        80. lightmapper_globals
        81. lightning_system
        82. load_screen_globals
        83. loadout_globals_definition
        84. location_name_globals_definition
        85. material_effects
        86. megalo_string_id_table
        87. megalogamengine_sounds
        88. meter
        89. model
        90. model_animation_graph
        91. mouse_cursor_definition
        92. muffin
        93. multilingual_unicode_string_list
        94. multiplayer_globals
        95. multiplayer_object_type_list
        96. multiplayer_scenario_description
        97. multiplayer_variant_settings_interface_definition
        98. mux_generator
        99. new_cinematic_lighting
        100. particle
        101. particle_emitter_boat_hull_shape
        102. particle_emitter_custom_points
        103. particle_model
        104. particle_physics
        105. performance_template
        106. performance_throttles
        107. pgcr_enemy_to_category_mapping_definition
        108. physics_model
        109. pixel_shader
        110. planar_fog_parameters
        111. player_grade_globals_definition
        112. player_model_customization_globals
        113. point_physics
        114. projectile
        115. rain_definition
        116. rasterizer_cache_file_globals
        117. rasterizer_globals
        118. render_method_definition
        119. render_method_option
        120. render_method_template
        121. render_model
        122. render_water_ripple
        123. rumble
        124. sandbox_text_value_pair_definition
        125. scenario
        126. scenario_ai_resource
        127. scenario_bipeds_resource
        128. scenario_cinematics_resource
        129. scenario_cluster_data_resource
        130. scenario_comments_resource
        131. scenario_creature_resource
        132. scenario_cubemap_resource
        133. scenario_decals_resource
        134. scenario_decorators_resource
        135. scenario_devices_resource
        136. scenario_dumplings_resource
        137. scenario_effect_scenery_resource
        138. scenario_equipment_resource
        139. scenario_faux_data
        140. scenario_hs_source_file
        141. scenario_interpolator
        142. scenario_lightmap
        143. scenario_lightmap_bsp_data
        144. scenario_lights_resource
        145. scenario_performances_resource
        146. scenario_required_resource
        147. scenario_scenery_resource
        148. scenario_sky_references_resource
        149. scenario_sound_scenery_resource
        150. scenario_structure_bsp
        151. scenario_structure_lighting_info
        152. scenario_structure_lighting_resource
        153. scenario_trigger_volumes_resource
        154. scenario_vehicles_resource
        155. scenario_weapons_resource
        156. scenario_wetness_bsp_data
        157. scenery
        158. shader
        159. shader_custom
        160. shader_decal
        161. shader_foliage
        162. shader_fur
        163. shader_fur_stencil
        164. shader_glass
        165. shader_halogram
        166. shader_mux
        167. shader_screen
        168. shader_terrain
        169. shader_water
        170. shared_cache_file_layout
        171. shield_impact
        172. simulated_input
        173. simulation_interpolation
        174. sky_atm_parameters
        175. sound
        176. sound_cache_file_gestalt
        177. sound_classes
        178. sound_combiner
        179. sound_dialogue_constants
        180. sound_effect_collection
        181. sound_effect_template
        182. sound_environment
        183. sound_global_propagation
        184. sound_looping
        185. sound_mix
        186. sound_mix_mastering
        187. sound_radio_settings
        188. sound_scenery
        189. spring_acceleration
        190. squad_template
        191. ssao_definition
        192. stereo_system
        193. structure_design
        194. structure_seams
        195. style
        196. survival_mode_globals
        197. tag_package_manifest
        198. tag_template_unit_test
        199. test_tag
        200. text_value_pair_definition
        201. user_interface_globals_definition
        202. user_interface_shared_globals_definition
        203. user_interface_sounds_definition
        204. variant_globals
        205. vehicle
        206. vertex_shader
        207. vision_mode
        208. water_physics_drag_properties
        209. wave_template
        210. weapon
        211. weather_globals
        212. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cache_file_resource_gestalt

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