c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
        1. damage_response_definition
        2. death_program_selector
        3. decal_system
        4. decorator_set
        5. detail_object_collection
        6. device_control
        7. device_machine
        8. device_terminal
        9. dialogue
        10. effect
        11. effect_globals
        12. effect_scenery
        13. emblem_library
        14. equipment
        15. flock
        16. fluid_dynamics
        17. formation
        18. frame_event_list
        19. fx_test
        20. game_completion_rewards_globals
        21. game_engine_globals
        22. game_engine_settings_definition
        23. game_medal_globals
        24. game_performance_throttle
        25. giant
        26. global_cache_file_pixel_shaders
        27. global_pixel_shader
        28. global_vertex_shader
        29. globals
        30. grounded_friction
        31. havok_collision_filter
        32. hlsl_include
        33. imposter_model
        34. incident_global_properties_definition
        35. incident_globals_definition
        36. instance_imposter_definition
        37. leaf_system
        38. lens_flare
        39. light
        40. light_volume_system
        41. lightmapper_globals
        42. lightning_system
        43. load_screen_globals
        44. loadout_globals_definition
        45. location_name_globals_definition
        46. material_effects
        47. megalo_string_id_table
        48. megalogamengine_sounds
        49. meter
        50. model
        51. model_animation_graph
        52. mouse_cursor_definition
        53. muffin
        54. multilingual_unicode_string_list
        55. multiplayer_globals
        56. multiplayer_object_type_list
        57. multiplayer_scenario_description
        58. multiplayer_variant_settings_interface_definition
        59. mux_generator
        60. new_cinematic_lighting
        61. particle
        62. particle_emitter_boat_hull_shape
        63. particle_emitter_custom_points
        64. particle_model
        65. particle_physics
        66. performance_template
        67. performance_throttles
        68. pgcr_enemy_to_category_mapping_definition
        69. physics_model
        70. pixel_shader
        71. planar_fog_parameters
        72. player_grade_globals_definition
        73. player_model_customization_globals
        74. point_physics
        75. projectile
        76. rain_definition
        77. rasterizer_cache_file_globals
        78. rasterizer_globals
        79. render_method_definition
        80. render_method_option
        81. render_method_template
        82. render_model
        83. render_water_ripple
        84. rumble
        85. sandbox_text_value_pair_definition
        86. scenario
        87. scenario_ai_resource
        88. scenario_bipeds_resource
        89. scenario_cinematics_resource
        90. scenario_cluster_data_resource
        91. scenario_comments_resource
        92. scenario_creature_resource
        93. scenario_cubemap_resource
        94. scenario_decals_resource
        95. scenario_decorators_resource
        96. scenario_devices_resource
        97. scenario_dumplings_resource
        98. scenario_effect_scenery_resource
        99. scenario_equipment_resource
        100. scenario_faux_data
        101. scenario_hs_source_file
        102. scenario_interpolator
        103. scenario_lightmap
        104. scenario_lightmap_bsp_data
        105. scenario_lights_resource
        106. scenario_performances_resource
        107. scenario_required_resource
        108. scenario_scenery_resource
        109. scenario_sky_references_resource
        110. scenario_sound_scenery_resource
        111. scenario_structure_bsp
        112. scenario_structure_lighting_info
        113. scenario_structure_lighting_resource
        114. scenario_trigger_volumes_resource
        115. scenario_vehicles_resource
        116. scenario_weapons_resource
        117. scenario_wetness_bsp_data
        118. scenery
        119. shader
        120. shader_custom
        121. shader_decal
        122. shader_foliage
        123. shader_fur
        124. shader_fur_stencil
        125. shader_glass
        126. shader_halogram
        127. shader_mux
        128. shader_screen
        129. shader_terrain
        130. shader_water
        131. shared_cache_file_layout
        132. shield_impact
        133. simulated_input
        134. simulation_interpolation
        135. sky_atm_parameters
        136. sound
        137. sound_cache_file_gestalt
        138. sound_classes
        139. sound_combiner
        140. sound_dialogue_constants
        141. sound_effect_collection
        142. sound_effect_template
        143. sound_environment
        144. sound_global_propagation
        145. sound_looping
        146. sound_mix
        147. sound_mix_mastering
        148. sound_radio_settings
        149. sound_scenery
        150. spring_acceleration
        151. squad_template
        152. ssao_definition
        153. stereo_system
        154. structure_design
        155. structure_seams
        156. style
        157. survival_mode_globals
        158. tag_package_manifest
        159. tag_template_unit_test
        160. test_tag
        161. text_value_pair_definition
        162. user_interface_globals_definition
        163. user_interface_shared_globals_definition
        164. user_interface_sounds_definition
        165. variant_globals
        166. vehicle
        167. vertex_shader
        168. vision_mode
        169. water_physics_drag_properties
        170. wave_template
        171. weapon
        172. weather_globals
        173. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    damage_effect

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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