c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
        1. flock
        2. fluid_dynamics
        3. formation
        4. frame_event_list
        5. fx_test
        6. game_completion_rewards_globals
        7. game_engine_globals
        8. game_engine_settings_definition
        9. game_medal_globals
        10. game_performance_throttle
        11. giant
        12. global_cache_file_pixel_shaders
        13. global_pixel_shader
        14. global_vertex_shader
        15. globals
        16. grounded_friction
        17. havok_collision_filter
        18. hlsl_include
        19. imposter_model
        20. incident_global_properties_definition
        21. incident_globals_definition
        22. instance_imposter_definition
        23. leaf_system
        24. lens_flare
        25. light
        26. light_volume_system
        27. lightmapper_globals
        28. lightning_system
        29. load_screen_globals
        30. loadout_globals_definition
        31. location_name_globals_definition
        32. material_effects
        33. megalo_string_id_table
        34. megalogamengine_sounds
        35. meter
        36. model
        37. model_animation_graph
        38. mouse_cursor_definition
        39. muffin
        40. multilingual_unicode_string_list
        41. multiplayer_globals
        42. multiplayer_object_type_list
        43. multiplayer_scenario_description
        44. multiplayer_variant_settings_interface_definition
        45. mux_generator
        46. new_cinematic_lighting
        47. particle
        48. particle_emitter_boat_hull_shape
        49. particle_emitter_custom_points
        50. particle_model
        51. particle_physics
        52. performance_template
        53. performance_throttles
        54. pgcr_enemy_to_category_mapping_definition
        55. physics_model
        56. pixel_shader
        57. planar_fog_parameters
        58. player_grade_globals_definition
        59. player_model_customization_globals
        60. point_physics
        61. projectile
        62. rain_definition
        63. rasterizer_cache_file_globals
        64. rasterizer_globals
        65. render_method_definition
        66. render_method_option
        67. render_method_template
        68. render_model
        69. render_water_ripple
        70. rumble
        71. sandbox_text_value_pair_definition
        72. scenario
        73. scenario_ai_resource
        74. scenario_bipeds_resource
        75. scenario_cinematics_resource
        76. scenario_cluster_data_resource
        77. scenario_comments_resource
        78. scenario_creature_resource
        79. scenario_cubemap_resource
        80. scenario_decals_resource
        81. scenario_decorators_resource
        82. scenario_devices_resource
        83. scenario_dumplings_resource
        84. scenario_effect_scenery_resource
        85. scenario_equipment_resource
        86. scenario_faux_data
        87. scenario_hs_source_file
        88. scenario_interpolator
        89. scenario_lightmap
        90. scenario_lightmap_bsp_data
        91. scenario_lights_resource
        92. scenario_performances_resource
        93. scenario_required_resource
        94. scenario_scenery_resource
        95. scenario_sky_references_resource
        96. scenario_sound_scenery_resource
        97. scenario_structure_bsp
        98. scenario_structure_lighting_info
        99. scenario_structure_lighting_resource
        100. scenario_trigger_volumes_resource
        101. scenario_vehicles_resource
        102. scenario_weapons_resource
        103. scenario_wetness_bsp_data
        104. scenery
        105. shader
        106. shader_custom
        107. shader_decal
        108. shader_foliage
        109. shader_fur
        110. shader_fur_stencil
        111. shader_glass
        112. shader_halogram
        113. shader_mux
        114. shader_screen
        115. shader_terrain
        116. shader_water
        117. shared_cache_file_layout
        118. shield_impact
        119. simulated_input
        120. simulation_interpolation
        121. sky_atm_parameters
        122. sound
        123. sound_cache_file_gestalt
        124. sound_classes
        125. sound_combiner
        126. sound_dialogue_constants
        127. sound_effect_collection
        128. sound_effect_template
        129. sound_environment
        130. sound_global_propagation
        131. sound_looping
        132. sound_mix
        133. sound_mix_mastering
        134. sound_radio_settings
        135. sound_scenery
        136. spring_acceleration
        137. squad_template
        138. ssao_definition
        139. stereo_system
        140. structure_design
        141. structure_seams
        142. style
        143. survival_mode_globals
        144. tag_package_manifest
        145. tag_template_unit_test
        146. test_tag
        147. text_value_pair_definition
        148. user_interface_globals_definition
        149. user_interface_shared_globals_definition
        150. user_interface_sounds_definition
        151. variant_globals
        152. vehicle
        153. vertex_shader
        154. vision_mode
        155. water_physics_drag_properties
        156. wave_template
        157. weapon
        158. weather_globals
        159. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    equipment

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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