c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
        1. bitmap
        2. breakable_surface
        3. cache_file_resource_gestalt
        4. cache_file_resource_layout_table
        5. cache_file_sound
        6. camera_fx_settings
        7. camera_shake
        8. camera_track
        9. camo
        10. cellular_automata
        11. cellular_automata2d
        12. challenge_globals_definition
        13. character
        14. cheap_light
        15. cheap_particle_emitter
        16. cheap_particle_type_library
        17. chocolate_mountain_new
        18. chud_animation_definition
        19. chud_definition
        20. chud_globals_definition
        21. chud_widget_animation_data_template
        22. chud_widget_datasource_template
        23. chud_widget_placement_data_template
        24. chud_widget_render_data_template
        25. chud_widget_state_data_template
        26. cinematic
        27. cinematic_scene
        28. cinematic_transition
        29. cloth
        30. collision_damage
        31. collision_model
        32. color_table
        33. commendation_globals_definition
        34. communication_sounds
        35. compute_shader
        36. contrail_system
        37. cookie_globals_definition
        38. crate
        39. creature
        40. cui_screen
        41. cui_static_data
        42. damage_effect
        43. damage_response_definition
        44. death_program_selector
        45. decal_system
        46. decorator_set
        47. detail_object_collection
        48. device_control
        49. device_machine
        50. device_terminal
        51. dialogue
        52. effect
        53. effect_globals
        54. effect_scenery
        55. emblem_library
        56. equipment
        57. flock
        58. fluid_dynamics
        59. formation
        60. frame_event_list
        61. fx_test
        62. game_completion_rewards_globals
        63. game_engine_globals
        64. game_engine_settings_definition
        65. game_medal_globals
        66. game_performance_throttle
        67. giant
        68. global_cache_file_pixel_shaders
        69. global_pixel_shader
        70. global_vertex_shader
        71. globals
        72. grounded_friction
        73. havok_collision_filter
        74. hlsl_include
        75. imposter_model
        76. incident_global_properties_definition
        77. incident_globals_definition
        78. instance_imposter_definition
        79. leaf_system
        80. lens_flare
        81. light
        82. light_volume_system
        83. lightmapper_globals
        84. lightning_system
        85. load_screen_globals
        86. loadout_globals_definition
        87. location_name_globals_definition
        88. material_effects
        89. megalo_string_id_table
        90. megalogamengine_sounds
        91. meter
        92. model
        93. model_animation_graph
        94. mouse_cursor_definition
        95. muffin
        96. multilingual_unicode_string_list
        97. multiplayer_globals
        98. multiplayer_object_type_list
        99. multiplayer_scenario_description
        100. multiplayer_variant_settings_interface_definition
        101. mux_generator
        102. new_cinematic_lighting
        103. particle
        104. particle_emitter_boat_hull_shape
        105. particle_emitter_custom_points
        106. particle_model
        107. particle_physics
        108. performance_template
        109. performance_throttles
        110. pgcr_enemy_to_category_mapping_definition
        111. physics_model
        112. pixel_shader
        113. planar_fog_parameters
        114. player_grade_globals_definition
        115. player_model_customization_globals
        116. point_physics
        117. projectile
        118. rain_definition
        119. rasterizer_cache_file_globals
        120. rasterizer_globals
        121. render_method_definition
        122. render_method_option
        123. render_method_template
        124. render_model
        125. render_water_ripple
        126. rumble
        127. sandbox_text_value_pair_definition
        128. scenario
        129. scenario_ai_resource
        130. scenario_bipeds_resource
        131. scenario_cinematics_resource
        132. scenario_cluster_data_resource
        133. scenario_comments_resource
        134. scenario_creature_resource
        135. scenario_cubemap_resource
        136. scenario_decals_resource
        137. scenario_decorators_resource
        138. scenario_devices_resource
        139. scenario_dumplings_resource
        140. scenario_effect_scenery_resource
        141. scenario_equipment_resource
        142. scenario_faux_data
        143. scenario_hs_source_file
        144. scenario_interpolator
        145. scenario_lightmap
        146. scenario_lightmap_bsp_data
        147. scenario_lights_resource
        148. scenario_performances_resource
        149. scenario_required_resource
        150. scenario_scenery_resource
        151. scenario_sky_references_resource
        152. scenario_sound_scenery_resource
        153. scenario_structure_bsp
        154. scenario_structure_lighting_info
        155. scenario_structure_lighting_resource
        156. scenario_trigger_volumes_resource
        157. scenario_vehicles_resource
        158. scenario_weapons_resource
        159. scenario_wetness_bsp_data
        160. scenery
        161. shader
        162. shader_custom
        163. shader_decal
        164. shader_foliage
        165. shader_fur
        166. shader_fur_stencil
        167. shader_glass
        168. shader_halogram
        169. shader_mux
        170. shader_screen
        171. shader_terrain
        172. shader_water
        173. shared_cache_file_layout
        174. shield_impact
        175. simulated_input
        176. simulation_interpolation
        177. sky_atm_parameters
        178. sound
        179. sound_cache_file_gestalt
        180. sound_classes
        181. sound_combiner
        182. sound_dialogue_constants
        183. sound_effect_collection
        184. sound_effect_template
        185. sound_environment
        186. sound_global_propagation
        187. sound_looping
        188. sound_mix
        189. sound_mix_mastering
        190. sound_radio_settings
        191. sound_scenery
        192. spring_acceleration
        193. squad_template
        194. ssao_definition
        195. stereo_system
        196. structure_design
        197. structure_seams
        198. style
        199. survival_mode_globals
        200. tag_package_manifest
        201. tag_template_unit_test
        202. test_tag
        203. text_value_pair_definition
        204. user_interface_globals_definition
        205. user_interface_shared_globals_definition
        206. user_interface_sounds_definition
        207. variant_globals
        208. vehicle
        209. vertex_shader
        210. vision_mode
        211. water_physics_drag_properties
        212. wave_template
        213. weapon
        214. weather_globals
        215. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    biped

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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