c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
        1. atmosphere_fog
        2. atmosphere_globals
        3. avatar_awards
        4. beam_system
        5. big_battle_creature
        6. bink
        7. biped
        8. bitmap
        9. breakable_surface
        10. cache_file_resource_gestalt
        11. cache_file_resource_layout_table
        12. cache_file_sound
        13. camera_fx_settings
        14. camera_shake
        15. camera_track
        16. camo
        17. cellular_automata
        18. cellular_automata2d
        19. challenge_globals_definition
        20. character
        21. cheap_light
        22. cheap_particle_emitter
        23. cheap_particle_type_library
        24. chocolate_mountain_new
        25. chud_animation_definition
        26. chud_definition
        27. chud_globals_definition
        28. chud_widget_animation_data_template
        29. chud_widget_datasource_template
        30. chud_widget_placement_data_template
        31. chud_widget_render_data_template
        32. chud_widget_state_data_template
        33. cinematic
        34. cinematic_scene
        35. cinematic_transition
        36. cloth
        37. collision_damage
        38. collision_model
        39. color_table
        40. commendation_globals_definition
        41. communication_sounds
        42. compute_shader
        43. contrail_system
        44. cookie_globals_definition
        45. crate
        46. creature
        47. cui_screen
        48. cui_static_data
        49. damage_effect
        50. damage_response_definition
        51. death_program_selector
        52. decal_system
        53. decorator_set
        54. detail_object_collection
        55. device_control
        56. device_machine
        57. device_terminal
        58. dialogue
        59. effect
        60. effect_globals
        61. effect_scenery
        62. emblem_library
        63. equipment
        64. flock
        65. fluid_dynamics
        66. formation
        67. frame_event_list
        68. fx_test
        69. game_completion_rewards_globals
        70. game_engine_globals
        71. game_engine_settings_definition
        72. game_medal_globals
        73. game_performance_throttle
        74. giant
        75. global_cache_file_pixel_shaders
        76. global_pixel_shader
        77. global_vertex_shader
        78. globals
        79. grounded_friction
        80. havok_collision_filter
        81. hlsl_include
        82. imposter_model
        83. incident_global_properties_definition
        84. incident_globals_definition
        85. instance_imposter_definition
        86. leaf_system
        87. lens_flare
        88. light
        89. light_volume_system
        90. lightmapper_globals
        91. lightning_system
        92. load_screen_globals
        93. loadout_globals_definition
        94. location_name_globals_definition
        95. material_effects
        96. megalo_string_id_table
        97. megalogamengine_sounds
        98. meter
        99. model
        100. model_animation_graph
        101. mouse_cursor_definition
        102. muffin
        103. multilingual_unicode_string_list
        104. multiplayer_globals
        105. multiplayer_object_type_list
        106. multiplayer_scenario_description
        107. multiplayer_variant_settings_interface_definition
        108. mux_generator
        109. new_cinematic_lighting
        110. particle
        111. particle_emitter_boat_hull_shape
        112. particle_emitter_custom_points
        113. particle_model
        114. particle_physics
        115. performance_template
        116. performance_throttles
        117. pgcr_enemy_to_category_mapping_definition
        118. physics_model
        119. pixel_shader
        120. planar_fog_parameters
        121. player_grade_globals_definition
        122. player_model_customization_globals
        123. point_physics
        124. projectile
        125. rain_definition
        126. rasterizer_cache_file_globals
        127. rasterizer_globals
        128. render_method_definition
        129. render_method_option
        130. render_method_template
        131. render_model
        132. render_water_ripple
        133. rumble
        134. sandbox_text_value_pair_definition
        135. scenario
        136. scenario_ai_resource
        137. scenario_bipeds_resource
        138. scenario_cinematics_resource
        139. scenario_cluster_data_resource
        140. scenario_comments_resource
        141. scenario_creature_resource
        142. scenario_cubemap_resource
        143. scenario_decals_resource
        144. scenario_decorators_resource
        145. scenario_devices_resource
        146. scenario_dumplings_resource
        147. scenario_effect_scenery_resource
        148. scenario_equipment_resource
        149. scenario_faux_data
        150. scenario_hs_source_file
        151. scenario_interpolator
        152. scenario_lightmap
        153. scenario_lightmap_bsp_data
        154. scenario_lights_resource
        155. scenario_performances_resource
        156. scenario_required_resource
        157. scenario_scenery_resource
        158. scenario_sky_references_resource
        159. scenario_sound_scenery_resource
        160. scenario_structure_bsp
        161. scenario_structure_lighting_info
        162. scenario_structure_lighting_resource
        163. scenario_trigger_volumes_resource
        164. scenario_vehicles_resource
        165. scenario_weapons_resource
        166. scenario_wetness_bsp_data
        167. scenery
        168. shader
        169. shader_custom
        170. shader_decal
        171. shader_foliage
        172. shader_fur
        173. shader_fur_stencil
        174. shader_glass
        175. shader_halogram
        176. shader_mux
        177. shader_screen
        178. shader_terrain
        179. shader_water
        180. shared_cache_file_layout
        181. shield_impact
        182. simulated_input
        183. simulation_interpolation
        184. sky_atm_parameters
        185. sound
        186. sound_cache_file_gestalt
        187. sound_classes
        188. sound_combiner
        189. sound_dialogue_constants
        190. sound_effect_collection
        191. sound_effect_template
        192. sound_environment
        193. sound_global_propagation
        194. sound_looping
        195. sound_mix
        196. sound_mix_mastering
        197. sound_radio_settings
        198. sound_scenery
        199. spring_acceleration
        200. squad_template
        201. ssao_definition
        202. stereo_system
        203. structure_design
        204. structure_seams
        205. style
        206. survival_mode_globals
        207. tag_package_manifest
        208. tag_template_unit_test
        209. test_tag
        210. text_value_pair_definition
        211. user_interface_globals_definition
        212. user_interface_shared_globals_definition
        213. user_interface_sounds_definition
        214. variant_globals
        215. vehicle
        216. vertex_shader
        217. vision_mode
        218. water_physics_drag_properties
        219. wave_template
        220. weapon
        221. weather_globals
        222. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    area_screen_effect

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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