c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
        1. camera_fx_settings
        2. camera_shake
        3. camera_track
        4. camo
        5. cellular_automata
        6. cellular_automata2d
        7. challenge_globals_definition
        8. character
        9. cheap_light
        10. cheap_particle_emitter
        11. cheap_particle_type_library
        12. chocolate_mountain_new
        13. chud_animation_definition
        14. chud_definition
        15. chud_globals_definition
        16. chud_widget_animation_data_template
        17. chud_widget_datasource_template
        18. chud_widget_placement_data_template
        19. chud_widget_render_data_template
        20. chud_widget_state_data_template
        21. cinematic
        22. cinematic_scene
        23. cinematic_transition
        24. cloth
        25. collision_damage
        26. collision_model
        27. color_table
        28. commendation_globals_definition
        29. communication_sounds
        30. compute_shader
        31. contrail_system
        32. cookie_globals_definition
        33. crate
        34. creature
        35. cui_screen
        36. cui_static_data
        37. damage_effect
        38. damage_response_definition
        39. death_program_selector
        40. decal_system
        41. decorator_set
        42. detail_object_collection
        43. device_control
        44. device_machine
        45. device_terminal
        46. dialogue
        47. effect
        48. effect_globals
        49. effect_scenery
        50. emblem_library
        51. equipment
        52. flock
        53. fluid_dynamics
        54. formation
        55. frame_event_list
        56. fx_test
        57. game_completion_rewards_globals
        58. game_engine_globals
        59. game_engine_settings_definition
        60. game_medal_globals
        61. game_performance_throttle
        62. giant
        63. global_cache_file_pixel_shaders
        64. global_pixel_shader
        65. global_vertex_shader
        66. globals
        67. grounded_friction
        68. havok_collision_filter
        69. hlsl_include
        70. imposter_model
        71. incident_global_properties_definition
        72. incident_globals_definition
        73. instance_imposter_definition
        74. leaf_system
        75. lens_flare
        76. light
        77. light_volume_system
        78. lightmapper_globals
        79. lightning_system
        80. load_screen_globals
        81. loadout_globals_definition
        82. location_name_globals_definition
        83. material_effects
        84. megalo_string_id_table
        85. megalogamengine_sounds
        86. meter
        87. model
        88. model_animation_graph
        89. mouse_cursor_definition
        90. muffin
        91. multilingual_unicode_string_list
        92. multiplayer_globals
        93. multiplayer_object_type_list
        94. multiplayer_scenario_description
        95. multiplayer_variant_settings_interface_definition
        96. mux_generator
        97. new_cinematic_lighting
        98. particle
        99. particle_emitter_boat_hull_shape
        100. particle_emitter_custom_points
        101. particle_model
        102. particle_physics
        103. performance_template
        104. performance_throttles
        105. pgcr_enemy_to_category_mapping_definition
        106. physics_model
        107. pixel_shader
        108. planar_fog_parameters
        109. player_grade_globals_definition
        110. player_model_customization_globals
        111. point_physics
        112. projectile
        113. rain_definition
        114. rasterizer_cache_file_globals
        115. rasterizer_globals
        116. render_method_definition
        117. render_method_option
        118. render_method_template
        119. render_model
        120. render_water_ripple
        121. rumble
        122. sandbox_text_value_pair_definition
        123. scenario
        124. scenario_ai_resource
        125. scenario_bipeds_resource
        126. scenario_cinematics_resource
        127. scenario_cluster_data_resource
        128. scenario_comments_resource
        129. scenario_creature_resource
        130. scenario_cubemap_resource
        131. scenario_decals_resource
        132. scenario_decorators_resource
        133. scenario_devices_resource
        134. scenario_dumplings_resource
        135. scenario_effect_scenery_resource
        136. scenario_equipment_resource
        137. scenario_faux_data
        138. scenario_hs_source_file
        139. scenario_interpolator
        140. scenario_lightmap
        141. scenario_lightmap_bsp_data
        142. scenario_lights_resource
        143. scenario_performances_resource
        144. scenario_required_resource
        145. scenario_scenery_resource
        146. scenario_sky_references_resource
        147. scenario_sound_scenery_resource
        148. scenario_structure_bsp
        149. scenario_structure_lighting_info
        150. scenario_structure_lighting_resource
        151. scenario_trigger_volumes_resource
        152. scenario_vehicles_resource
        153. scenario_weapons_resource
        154. scenario_wetness_bsp_data
        155. scenery
        156. shader
        157. shader_custom
        158. shader_decal
        159. shader_foliage
        160. shader_fur
        161. shader_fur_stencil
        162. shader_glass
        163. shader_halogram
        164. shader_mux
        165. shader_screen
        166. shader_terrain
        167. shader_water
        168. shared_cache_file_layout
        169. shield_impact
        170. simulated_input
        171. simulation_interpolation
        172. sky_atm_parameters
        173. sound
        174. sound_cache_file_gestalt
        175. sound_classes
        176. sound_combiner
        177. sound_dialogue_constants
        178. sound_effect_collection
        179. sound_effect_template
        180. sound_environment
        181. sound_global_propagation
        182. sound_looping
        183. sound_mix
        184. sound_mix_mastering
        185. sound_radio_settings
        186. sound_scenery
        187. spring_acceleration
        188. squad_template
        189. ssao_definition
        190. stereo_system
        191. structure_design
        192. structure_seams
        193. style
        194. survival_mode_globals
        195. tag_package_manifest
        196. tag_template_unit_test
        197. test_tag
        198. text_value_pair_definition
        199. user_interface_globals_definition
        200. user_interface_shared_globals_definition
        201. user_interface_sounds_definition
        202. variant_globals
        203. vehicle
        204. vertex_shader
        205. vision_mode
        206. water_physics_drag_properties
        207. wave_template
        208. weapon
        209. weather_globals
        210. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cache_file_sound

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top