c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
        1. cellular_automata2d
        2. challenge_globals_definition
        3. character
        4. cheap_light
        5. cheap_particle_emitter
        6. cheap_particle_type_library
        7. chocolate_mountain_new
        8. chud_animation_definition
        9. chud_definition
        10. chud_globals_definition
        11. chud_widget_animation_data_template
        12. chud_widget_datasource_template
        13. chud_widget_placement_data_template
        14. chud_widget_render_data_template
        15. chud_widget_state_data_template
        16. cinematic
        17. cinematic_scene
        18. cinematic_transition
        19. cloth
        20. collision_damage
        21. collision_model
        22. color_table
        23. commendation_globals_definition
        24. communication_sounds
        25. compute_shader
        26. contrail_system
        27. cookie_globals_definition
        28. crate
        29. creature
        30. cui_screen
        31. cui_static_data
        32. damage_effect
        33. damage_response_definition
        34. death_program_selector
        35. decal_system
        36. decorator_set
        37. detail_object_collection
        38. device_control
        39. device_machine
        40. device_terminal
        41. dialogue
        42. effect
        43. effect_globals
        44. effect_scenery
        45. emblem_library
        46. equipment
        47. flock
        48. fluid_dynamics
        49. formation
        50. frame_event_list
        51. fx_test
        52. game_completion_rewards_globals
        53. game_engine_globals
        54. game_engine_settings_definition
        55. game_medal_globals
        56. game_performance_throttle
        57. giant
        58. global_cache_file_pixel_shaders
        59. global_pixel_shader
        60. global_vertex_shader
        61. globals
        62. grounded_friction
        63. havok_collision_filter
        64. hlsl_include
        65. imposter_model
        66. incident_global_properties_definition
        67. incident_globals_definition
        68. instance_imposter_definition
        69. leaf_system
        70. lens_flare
        71. light
        72. light_volume_system
        73. lightmapper_globals
        74. lightning_system
        75. load_screen_globals
        76. loadout_globals_definition
        77. location_name_globals_definition
        78. material_effects
        79. megalo_string_id_table
        80. megalogamengine_sounds
        81. meter
        82. model
        83. model_animation_graph
        84. mouse_cursor_definition
        85. muffin
        86. multilingual_unicode_string_list
        87. multiplayer_globals
        88. multiplayer_object_type_list
        89. multiplayer_scenario_description
        90. multiplayer_variant_settings_interface_definition
        91. mux_generator
        92. new_cinematic_lighting
        93. particle
        94. particle_emitter_boat_hull_shape
        95. particle_emitter_custom_points
        96. particle_model
        97. particle_physics
        98. performance_template
        99. performance_throttles
        100. pgcr_enemy_to_category_mapping_definition
        101. physics_model
        102. pixel_shader
        103. planar_fog_parameters
        104. player_grade_globals_definition
        105. player_model_customization_globals
        106. point_physics
        107. projectile
        108. rain_definition
        109. rasterizer_cache_file_globals
        110. rasterizer_globals
        111. render_method_definition
        112. render_method_option
        113. render_method_template
        114. render_model
        115. render_water_ripple
        116. rumble
        117. sandbox_text_value_pair_definition
        118. scenario
        119. scenario_ai_resource
        120. scenario_bipeds_resource
        121. scenario_cinematics_resource
        122. scenario_cluster_data_resource
        123. scenario_comments_resource
        124. scenario_creature_resource
        125. scenario_cubemap_resource
        126. scenario_decals_resource
        127. scenario_decorators_resource
        128. scenario_devices_resource
        129. scenario_dumplings_resource
        130. scenario_effect_scenery_resource
        131. scenario_equipment_resource
        132. scenario_faux_data
        133. scenario_hs_source_file
        134. scenario_interpolator
        135. scenario_lightmap
        136. scenario_lightmap_bsp_data
        137. scenario_lights_resource
        138. scenario_performances_resource
        139. scenario_required_resource
        140. scenario_scenery_resource
        141. scenario_sky_references_resource
        142. scenario_sound_scenery_resource
        143. scenario_structure_bsp
        144. scenario_structure_lighting_info
        145. scenario_structure_lighting_resource
        146. scenario_trigger_volumes_resource
        147. scenario_vehicles_resource
        148. scenario_weapons_resource
        149. scenario_wetness_bsp_data
        150. scenery
        151. shader
        152. shader_custom
        153. shader_decal
        154. shader_foliage
        155. shader_fur
        156. shader_fur_stencil
        157. shader_glass
        158. shader_halogram
        159. shader_mux
        160. shader_screen
        161. shader_terrain
        162. shader_water
        163. shared_cache_file_layout
        164. shield_impact
        165. simulated_input
        166. simulation_interpolation
        167. sky_atm_parameters
        168. sound
        169. sound_cache_file_gestalt
        170. sound_classes
        171. sound_combiner
        172. sound_dialogue_constants
        173. sound_effect_collection
        174. sound_effect_template
        175. sound_environment
        176. sound_global_propagation
        177. sound_looping
        178. sound_mix
        179. sound_mix_mastering
        180. sound_radio_settings
        181. sound_scenery
        182. spring_acceleration
        183. squad_template
        184. ssao_definition
        185. stereo_system
        186. structure_design
        187. structure_seams
        188. style
        189. survival_mode_globals
        190. tag_package_manifest
        191. tag_template_unit_test
        192. test_tag
        193. text_value_pair_definition
        194. user_interface_globals_definition
        195. user_interface_shared_globals_definition
        196. user_interface_sounds_definition
        197. variant_globals
        198. vehicle
        199. vertex_shader
        200. vision_mode
        201. water_physics_drag_properties
        202. wave_template
        203. weapon
        204. weather_globals
        205. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cellular_automata

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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