c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
        1. chud_widget_datasource_template
        2. chud_widget_placement_data_template
        3. chud_widget_render_data_template
        4. chud_widget_state_data_template
        5. cinematic
        6. cinematic_scene
        7. cinematic_transition
        8. cloth
        9. collision_damage
        10. collision_model
        11. color_table
        12. commendation_globals_definition
        13. communication_sounds
        14. compute_shader
        15. contrail_system
        16. cookie_globals_definition
        17. crate
        18. creature
        19. cui_screen
        20. cui_static_data
        21. damage_effect
        22. damage_response_definition
        23. death_program_selector
        24. decal_system
        25. decorator_set
        26. detail_object_collection
        27. device_control
        28. device_machine
        29. device_terminal
        30. dialogue
        31. effect
        32. effect_globals
        33. effect_scenery
        34. emblem_library
        35. equipment
        36. flock
        37. fluid_dynamics
        38. formation
        39. frame_event_list
        40. fx_test
        41. game_completion_rewards_globals
        42. game_engine_globals
        43. game_engine_settings_definition
        44. game_medal_globals
        45. game_performance_throttle
        46. giant
        47. global_cache_file_pixel_shaders
        48. global_pixel_shader
        49. global_vertex_shader
        50. globals
        51. grounded_friction
        52. havok_collision_filter
        53. hlsl_include
        54. imposter_model
        55. incident_global_properties_definition
        56. incident_globals_definition
        57. instance_imposter_definition
        58. leaf_system
        59. lens_flare
        60. light
        61. light_volume_system
        62. lightmapper_globals
        63. lightning_system
        64. load_screen_globals
        65. loadout_globals_definition
        66. location_name_globals_definition
        67. material_effects
        68. megalo_string_id_table
        69. megalogamengine_sounds
        70. meter
        71. model
        72. model_animation_graph
        73. mouse_cursor_definition
        74. muffin
        75. multilingual_unicode_string_list
        76. multiplayer_globals
        77. multiplayer_object_type_list
        78. multiplayer_scenario_description
        79. multiplayer_variant_settings_interface_definition
        80. mux_generator
        81. new_cinematic_lighting
        82. particle
        83. particle_emitter_boat_hull_shape
        84. particle_emitter_custom_points
        85. particle_model
        86. particle_physics
        87. performance_template
        88. performance_throttles
        89. pgcr_enemy_to_category_mapping_definition
        90. physics_model
        91. pixel_shader
        92. planar_fog_parameters
        93. player_grade_globals_definition
        94. player_model_customization_globals
        95. point_physics
        96. projectile
        97. rain_definition
        98. rasterizer_cache_file_globals
        99. rasterizer_globals
        100. render_method_definition
        101. render_method_option
        102. render_method_template
        103. render_model
        104. render_water_ripple
        105. rumble
        106. sandbox_text_value_pair_definition
        107. scenario
        108. scenario_ai_resource
        109. scenario_bipeds_resource
        110. scenario_cinematics_resource
        111. scenario_cluster_data_resource
        112. scenario_comments_resource
        113. scenario_creature_resource
        114. scenario_cubemap_resource
        115. scenario_decals_resource
        116. scenario_decorators_resource
        117. scenario_devices_resource
        118. scenario_dumplings_resource
        119. scenario_effect_scenery_resource
        120. scenario_equipment_resource
        121. scenario_faux_data
        122. scenario_hs_source_file
        123. scenario_interpolator
        124. scenario_lightmap
        125. scenario_lightmap_bsp_data
        126. scenario_lights_resource
        127. scenario_performances_resource
        128. scenario_required_resource
        129. scenario_scenery_resource
        130. scenario_sky_references_resource
        131. scenario_sound_scenery_resource
        132. scenario_structure_bsp
        133. scenario_structure_lighting_info
        134. scenario_structure_lighting_resource
        135. scenario_trigger_volumes_resource
        136. scenario_vehicles_resource
        137. scenario_weapons_resource
        138. scenario_wetness_bsp_data
        139. scenery
        140. shader
        141. shader_custom
        142. shader_decal
        143. shader_foliage
        144. shader_fur
        145. shader_fur_stencil
        146. shader_glass
        147. shader_halogram
        148. shader_mux
        149. shader_screen
        150. shader_terrain
        151. shader_water
        152. shared_cache_file_layout
        153. shield_impact
        154. simulated_input
        155. simulation_interpolation
        156. sky_atm_parameters
        157. sound
        158. sound_cache_file_gestalt
        159. sound_classes
        160. sound_combiner
        161. sound_dialogue_constants
        162. sound_effect_collection
        163. sound_effect_template
        164. sound_environment
        165. sound_global_propagation
        166. sound_looping
        167. sound_mix
        168. sound_mix_mastering
        169. sound_radio_settings
        170. sound_scenery
        171. spring_acceleration
        172. squad_template
        173. ssao_definition
        174. stereo_system
        175. structure_design
        176. structure_seams
        177. style
        178. survival_mode_globals
        179. tag_package_manifest
        180. tag_template_unit_test
        181. test_tag
        182. text_value_pair_definition
        183. user_interface_globals_definition
        184. user_interface_shared_globals_definition
        185. user_interface_sounds_definition
        186. variant_globals
        187. vehicle
        188. vertex_shader
        189. vision_mode
        190. water_physics_drag_properties
        191. wave_template
        192. weapon
        193. weather_globals
        194. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_widget_animation_data_template

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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