c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
        1. chud_widget_render_data_template
        2. chud_widget_state_data_template
        3. cinematic
        4. cinematic_scene
        5. cinematic_transition
        6. cloth
        7. collision_damage
        8. collision_model
        9. color_table
        10. commendation_globals_definition
        11. communication_sounds
        12. compute_shader
        13. contrail_system
        14. cookie_globals_definition
        15. crate
        16. creature
        17. cui_screen
        18. cui_static_data
        19. damage_effect
        20. damage_response_definition
        21. death_program_selector
        22. decal_system
        23. decorator_set
        24. detail_object_collection
        25. device_control
        26. device_machine
        27. device_terminal
        28. dialogue
        29. effect
        30. effect_globals
        31. effect_scenery
        32. emblem_library
        33. equipment
        34. flock
        35. fluid_dynamics
        36. formation
        37. frame_event_list
        38. fx_test
        39. game_completion_rewards_globals
        40. game_engine_globals
        41. game_engine_settings_definition
        42. game_medal_globals
        43. game_performance_throttle
        44. giant
        45. global_cache_file_pixel_shaders
        46. global_pixel_shader
        47. global_vertex_shader
        48. globals
        49. grounded_friction
        50. havok_collision_filter
        51. hlsl_include
        52. imposter_model
        53. incident_global_properties_definition
        54. incident_globals_definition
        55. instance_imposter_definition
        56. leaf_system
        57. lens_flare
        58. light
        59. light_volume_system
        60. lightmapper_globals
        61. lightning_system
        62. load_screen_globals
        63. loadout_globals_definition
        64. location_name_globals_definition
        65. material_effects
        66. megalo_string_id_table
        67. megalogamengine_sounds
        68. meter
        69. model
        70. model_animation_graph
        71. mouse_cursor_definition
        72. muffin
        73. multilingual_unicode_string_list
        74. multiplayer_globals
        75. multiplayer_object_type_list
        76. multiplayer_scenario_description
        77. multiplayer_variant_settings_interface_definition
        78. mux_generator
        79. new_cinematic_lighting
        80. particle
        81. particle_emitter_boat_hull_shape
        82. particle_emitter_custom_points
        83. particle_model
        84. particle_physics
        85. performance_template
        86. performance_throttles
        87. pgcr_enemy_to_category_mapping_definition
        88. physics_model
        89. pixel_shader
        90. planar_fog_parameters
        91. player_grade_globals_definition
        92. player_model_customization_globals
        93. point_physics
        94. projectile
        95. rain_definition
        96. rasterizer_cache_file_globals
        97. rasterizer_globals
        98. render_method_definition
        99. render_method_option
        100. render_method_template
        101. render_model
        102. render_water_ripple
        103. rumble
        104. sandbox_text_value_pair_definition
        105. scenario
        106. scenario_ai_resource
        107. scenario_bipeds_resource
        108. scenario_cinematics_resource
        109. scenario_cluster_data_resource
        110. scenario_comments_resource
        111. scenario_creature_resource
        112. scenario_cubemap_resource
        113. scenario_decals_resource
        114. scenario_decorators_resource
        115. scenario_devices_resource
        116. scenario_dumplings_resource
        117. scenario_effect_scenery_resource
        118. scenario_equipment_resource
        119. scenario_faux_data
        120. scenario_hs_source_file
        121. scenario_interpolator
        122. scenario_lightmap
        123. scenario_lightmap_bsp_data
        124. scenario_lights_resource
        125. scenario_performances_resource
        126. scenario_required_resource
        127. scenario_scenery_resource
        128. scenario_sky_references_resource
        129. scenario_sound_scenery_resource
        130. scenario_structure_bsp
        131. scenario_structure_lighting_info
        132. scenario_structure_lighting_resource
        133. scenario_trigger_volumes_resource
        134. scenario_vehicles_resource
        135. scenario_weapons_resource
        136. scenario_wetness_bsp_data
        137. scenery
        138. shader
        139. shader_custom
        140. shader_decal
        141. shader_foliage
        142. shader_fur
        143. shader_fur_stencil
        144. shader_glass
        145. shader_halogram
        146. shader_mux
        147. shader_screen
        148. shader_terrain
        149. shader_water
        150. shared_cache_file_layout
        151. shield_impact
        152. simulated_input
        153. simulation_interpolation
        154. sky_atm_parameters
        155. sound
        156. sound_cache_file_gestalt
        157. sound_classes
        158. sound_combiner
        159. sound_dialogue_constants
        160. sound_effect_collection
        161. sound_effect_template
        162. sound_environment
        163. sound_global_propagation
        164. sound_looping
        165. sound_mix
        166. sound_mix_mastering
        167. sound_radio_settings
        168. sound_scenery
        169. spring_acceleration
        170. squad_template
        171. ssao_definition
        172. stereo_system
        173. structure_design
        174. structure_seams
        175. style
        176. survival_mode_globals
        177. tag_package_manifest
        178. tag_template_unit_test
        179. test_tag
        180. text_value_pair_definition
        181. user_interface_globals_definition
        182. user_interface_shared_globals_definition
        183. user_interface_sounds_definition
        184. variant_globals
        185. vehicle
        186. vertex_shader
        187. vision_mode
        188. water_physics_drag_properties
        189. wave_template
        190. weapon
        191. weather_globals
        192. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_widget_placement_data_template

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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